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Simon Says

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Level: 0

Press Start — watch, then repeat

How to play Simon Says

How it works

Four colored pads, one growing sequence. Simon flashes the pattern with tones; you repeat it by pressing the pads in order. Each level adds one step. The sequences are random, so memory alone carries you — no two games are alike.

Memory techniques that work

  • Chunk and verbalize: say the colors' first letters under your breath ("red-red-blue-green") — verbal encoding survives much longer than visual memory.
  • Use spatial mapping: remember the sequence as a shape drawn across the four pads (circle, Z-pattern) — spatial memory is your brain's strongest channel.
  • Sing the tones: each pad has its own pitch — melodic memory often outlasts color memory. Humming the sequence back is a legitimate strategy.

Level benchmarks

Level 5 is comfortable. Level 8 is solid. Level 12+ is genuinely impressive territory — the human chunking limit starts flexing around seven items, which is why this simple 1978 toy has never stopped being hard. Best level is saved in your browser.

Frequently asked questions

Does it need sound?
Sound helps — each pad has its own tone, and audio is a memory channel. The game works fully muted (colors only); check your volume before starting so the tones are available.
How long can sequences get?
Unbounded — the sequence grows by one each level forever. The world-class memory athletes among you are honor-bound to report level 30+.
Why did the level end early?
Pressing a wrong pad ends the run instantly. There's no partial credit — that's the game, and also why it builds real memory discipline.

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